Database / Weapons

Weapons & mastery

Weapon mastery is its own progression track: use a category, unlock its attacks and combos, and layer class skills on top. The preview build shows four categories. The bow is being reworked before launch.

4Categories shown
2Inputs to learn
1Weapon rework
0Hard class locks
Arsenal

What each category wants

Sword

Melee · balanced
Demo build

The Sword is the default melee read in the preview build: supported attack strings, bleed-oriented mastery nodes, and a straightforward way to learn the two-button combo flow.

Supported melee stringsBleed-oriented nodesShown at mastery level 6 in the preview

Combo note: Start with light strings, then weave the heavier finisher once the enemy commits. The exact inputs are shown in your own Masteries panel and can differ by build.

Best for: First-time players and anyone learning enemy tells.

Bow

Ranged · combo
Demo build

The Bow showed quick, charged, multiple, and split-shot development in the preview. The studio later named bow combat as one of the systems being reworked before Early Access.

Quick shotCharged shotMultiple-shot developmentSplit-shot development

Combo note: Bow combat is the least settled weapon on this list. The January 2027 build is expected to differ from the October 2026 demo, so test the current input chain before committing to a ranged plan.

Best for: Players who want spacing and a safer first read of a fight.

Knuckles

Melee · speed
Demo build

Knuckles lean into rapid strikes, kicks, stun, and attack speed. The preview tree frames it as a pressure weapon rather than a single big hit.

Rapid strikesKick optionsStun-oriented nodesAttack speed

Combo note: Stay in the pocket long enough to chain, then leave before the enemy armour check. The weapon rewards reading a stagger window, not mashing through it.

Best for: Players who like close-range pressure and fast reactions.

Magic Staff

Hybrid · arcane
Demo build

The Magic Staff mixes melee strikes, arcane projectiles, and kymia-related upgrades. It is the natural pairing for a caster class once that class is unlocked.

Melee staff strikesArcane projectilesKymia-related upgrades

Combo note: Use the staff’s ranged option to open a fight, then switch to its close string when the enemy closes the gap. Mana and kymia costs were not final in the demo.

Best for: Players who want a hybrid caster with a melee escape hatch.

Mastery rules

What levels and what does not

LayerAdvances fromUnlocksSeparate from
Weapon masteryUsing that weapon categoryAttacks, combos, weapon passivesClass tree
Armour masteryUsing that armour categoryDefence and movement profileWeapon mastery
ClassClass XP and quests / rescuesActive and passive class skillsWeapon attacks
Life skillsGathering and crafting actionsRecipes, blueprints, proficiencyCombat level

Source: official feature messaging, September 2026 preview build, and the demo masteries panels. Exact XP curves are not published.

Known rework

The bow is not final

Cygnus Cross delayed Early Access from October 27, 2026 to January 7, 2027 and named bow combat as an example of a system that needed more time. Any bow combo route recorded in the October demo is provisional. Re-test the current input chain before you commit a build to it.

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